LogLoad: Took 0.066466 seconds to LoadMap(/Game/FactoryGame/Map/DedicatedserverEntry) LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart LogWorld: Bringing up level for play took: 0.003303 Console log says: LogWorld: Bringing World /Game/FactoryGame/Map/DedicatedserverEntry.DedicatedserverEntry up for play (max tick rate 30) at 2021.12.08-10.56.44 On LXC1 I've just deploy new Satisfactory instance, update it, download server files and start up. multihome $SERVERIP $STEAM DIR/SatisfactoryDedicatedServer/Engine/Binaries/Linux/UE4Server-Linux-Shipping bin/sh $STEAM DIR/SatisfactoryDedicatedServer/FactoryServer.sh $STEAM DIR/SatisfactoryDedicatedServer +appupdate 1690800 validate Steamcmd.sh +login anonymous +force installdir So on LXC2 following commands are issued: On LXC2 there is pure Debian OS and configured instance as wiki says. On LXC1 there is Debian OS with AMP installed. I'm connecting to $LOCAL VPNIP of each machine from the game. For this purpose, both are in local subnet over VPN allowing all UDP traffic without blocking.ĪMP LXC1 is priviliged, pure SatisfactoryDedicatedServer LXC2 is unprivileged container - the only difference between them. I'm testing SatisfactoryDedicatedServer on 2 LXC containers indepedently. On AMP instance still Satisfactory Dedicated Server reports status: " NotAuthenticated" / " Server name pending" and I'm unable to log in while it's running on default anonymous account. I'll check this out and go back to You with response soon. It requires auth for start up, which again - may have changed recently. I suggest you check out the tutorial videoĬorrect, doesn't require auth for download. The Satisfactory server doesn't require authentication to download, AMP is functioning as intended. This may have changed recently, because at least 2 updates were addressed to Dedicated Server app. But server doesn't start, it requires valid Steam account. I know how it should work: anonymous server should start up then client should be able to connect to it and make first initial setup (server password, admin password). This is how Coffee Stain has it set up currently. It doesn't via AMP instance since it's unauthorized.Ĭredentials are entered in the next step, which is using the game client to connect to the server and enter the Password, Server name, etc. In the console (added manually key binding)īug confirmed, everything works flawesly via Steam platform while user is logged. If login credentials should be in bash script then which variable is it? SATISFACTORY-INSTANCE/satisfactory/steam.sh SATISFACTORY-INSTANCE/satisfactory/steamcmd.sh AMP Instance settings? no such place in Configuration UDP 7777, 15000, 15777 ports are forwarded.īut I don't see the place where to put credentials into: LogNet: NotifyAcceptingConnection accepted from: LogNet: Created socket for bind address: 0.0.0.0 on port 7777 LogInit: OnPostEngineInit has been broadcasted successfully. LogServerQuery: Bound Server Query Socket to address '0.0.0.0:21026'(IPv4) Satisfactory ingame returns just not clear answer: Where it should be valid Steam account / password as I'm aware currently anonymous startup doesn't work correctly. I think the current issue is that instance starts with default: I've figured out all dependencies (I think), including:Įngine.ini & Game.ini & Scalability.ini tuned for better network performance (as SF wiki sugests) This is Debian GNU/Linux 10 (buster) in LXC container. I'm trying to start Satisfactory Dedicated Server inside instance of AMP Release "Triton" v2.3.0.4.
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